• A self-advocacy role playing game for deaf youth

    Relaunching in May 2026 in Australia and

    New Zealand on Google Play

  • LEARNING OUTCOMES

    Informed by research + lived deaf experience

    1

    Reduced stigma

    Players get to create an avatar that looks like them, uses devices and / or signs

    2

    Conversation repair

    Utilise a range of strategies if communication breaks down

    3

    Identify barriers

    Know what things in your surroundings make it trickier to communicate when you're deaf

    4

    Assertiveness

    Players learn how to be assertive, rather than aggressive or passive about their needs

    5

    Improved confidence

    Feel confident to use all the great skills you have learned, in tricky situations

    6

    Social skills

    Ask for what you need in a clear and friendly way